<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="ggjebq8d:4g2s212x8zr9" version="1">
	<advantage_list>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Demolition Expert</name>
			<advantage version="2">
				<name>Increased Intelligence</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>20</points_per_level>
				<reference>B15</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>iq</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Gunslinger</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Gunslinger</name>
					<type>Mental</type>
					<base_points>25</base_points>
					<reference>B58</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>Switch Fast-Draw specialty to Pistol</name>
					<type>Physical</type>
				</advantage>
				<advantage version="2">
					<name>Switch Guns and Zen Marksmanship specialty</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Armorer's Gift (Guns(Rifle))</name>
					<type>Mental</type>
					<base_points>1</base_points>
					<reference>HT249</reference>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Cross-Trained(Guns(Rifle))</name>
					<type>Mental</type>
					<base_points>1</base_points>
					<reference>HT249</reference>
					<categories>
						<category>Cinematic</category>
						<category>Perk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Inventor</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Gadgeteer</name>
					<type>Mental</type>
					<base_points>25</base_points>
					<modifier version="1" enabled="no">
						<name>Quick</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B57</reference>
					</modifier>
					<reference>B57</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Clueless</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<reference>B126</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">savoir-faire</name>
						<specialization compare="is anything"></specialization>
						<amount>-4</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Obsession</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B146</reference>
					<notes>Building the next big invention</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Always speaks in technobabble</name>
					<type>Physical</type>
					<base_points>-1</base_points>
					<notes>Doesn't know how to dumb anything down</notes>
				</advantage>
				<advantage version="2">
					<name>Speaks rapidly</name>
					<type>Physical</type>
					<base_points>-1</base_points>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Marksman</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>Switch Guns specialty</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Soldier</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Combat Reflexes</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B43</reference>
					<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">fast-draw</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>fright_check</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Code of Honor (Soldier's)</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<reference>B127</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Demolition Expert</name>
			<skill version="2">
				<name>Camouflage</name>
				<difficulty>IQ/E</difficulty>
				<points>2</points>
				<reference>B183</reference>
				<categories>
					<category>Military</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Chemistry</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B183</reference>
				<categories>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Alchemy</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Engineer</name>
				<specialization>Combat</specialization>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B190</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Engineer</category>
				</categories>
				<prereq_list all="yes">
					<when_tl compare="at_least">5</when_tl>
					<skill_prereq has="yes">
						<name compare="is">mathematics</name>
						<specialization compare="is">applied</specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<specialization>Demolition</specialization>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Engineer</name>
				<specialization>Mining</specialization>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B190</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Engineer</category>
				</categories>
				<prereq_list all="yes">
					<when_tl compare="at_least">5</when_tl>
					<skill_prereq has="yes">
						<name compare="is">mathematics</name>
						<specialization compare="is">applied</specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<specialization>Demolition</specialization>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Geology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Explosives</name>
				<specialization>Demolition</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>12</points>
				<reference>B194</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Technical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Combat</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Mining</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<specialization>Underwater Demolition</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Explosives</name>
				<specialization>Explosive Ordnance Disposal</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B194</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Technical</category>
				</categories>
				<prereq_list all="yes">
					<attribute_prereq has="yes" which="dx" compare="at_least">12</attribute_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<specialization>Nuclear Ordnance Disposal</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Set Trap</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>B233</reference>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<specialization>Demolition</specialization>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Traps</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B226</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Lockpicking</name>
					<modifier>-3</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Gunslinger</name>
			<skill version="2">
				<name>Armoury</name>
				<specialization>Small Arms</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>6</points>
				<reference>B178</reference>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Small Arms</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Ammo</specialization>
				<tech_level/>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Guns</name>
				<specialization>Rifle</specialization>
				<tech_level/>
				<difficulty>DX/E</difficulty>
				<points>8</points>
				<reference>B198</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Grenade Launcher</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Gyroc</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Light Anti-Armor Weapon</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Light Machine Gun</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Musket</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Pistol</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Beam Weapons</name>
					<specialization>Rifle</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Shotgun</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Submachine Gun</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Zen Marksmanship</name>
				<specialization>Rifle</specialization>
				<tech_level/>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>HT250</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Meditation</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">Guns</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">18</level>
					</skill_prereq>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Trained by a Master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Gunslinger</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</prereq_list>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Inventor</name>
			<skill version="2">
				<name>Armoury</name>
				<specialization>Body Armor</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B178</reference>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Body Armor</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Armoury</name>
				<specialization>Melee Weapons</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B178</reference>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Melee Weapons</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Armoury</name>
				<specialization>Small Arms</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B178</reference>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Small Arms</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Chemistry</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B183</reference>
				<categories>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Alchemy</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Engineer</name>
				<specialization>Clockwork</specialization>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B190</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Engineer</category>
				</categories>
				<prereq_list all="yes">
					<when_tl compare="at_least">5</when_tl>
					<skill_prereq has="yes">
						<name compare="is">mathematics</name>
						<specialization compare="is">applied</specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Mechanic</name>
					<specialization>Clockwork</specialization>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Engineer</name>
				<specialization>Combat</specialization>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B190</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Engineer</category>
				</categories>
				<prereq_list all="yes">
					<when_tl compare="at_least">5</when_tl>
					<skill_prereq has="yes">
						<name compare="is">mathematics</name>
						<specialization compare="is">applied</specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<specialization>Demolition</specialization>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Engineer</name>
				<specialization>Electrical</specialization>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B190</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Engineer</category>
				</categories>
				<prereq_list all="yes">
					<when_tl compare="at_least">5</when_tl>
					<skill_prereq has="yes">
						<name compare="is">mathematics</name>
						<specialization compare="is">applied</specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Electrician</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Engineer</name>
				<specialization>Electronics</specialization>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B190</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Engineer</category>
				</categories>
				<prereq_list all="yes">
					<when_tl compare="at_least">5</when_tl>
					<skill_prereq has="yes">
						<name compare="is">mathematics</name>
						<specialization compare="is">applied</specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Electronics Repair</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Engineer</name>
				<specialization>Materials</specialization>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B190</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Engineer</category>
				</categories>
				<prereq_list all="yes">
					<prereq_list all="yes">
						<when_tl compare="at_least">5</when_tl>
						<skill_prereq has="yes">
							<name compare="is">mathematics</name>
							<specialization compare="is">applied</specialization>
						</skill_prereq>
					</prereq_list>
					<prereq_list all="no">
						<skill_prereq has="yes">
							<name compare="is">metallurgy</name>
							<specialization compare="is"></specialization>
						</skill_prereq>
						<skill_prereq has="yes">
							<name compare="is">chemistry</name>
							<specialization compare="is"></specialization>
						</skill_prereq>
					</prereq_list>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Chemistry</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Metallurgy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Engineer</name>
				<specialization>Mining</specialization>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B190</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Engineer</category>
				</categories>
				<prereq_list all="yes">
					<when_tl compare="at_least">5</when_tl>
					<skill_prereq has="yes">
						<name compare="is">mathematics</name>
						<specialization compare="is">applied</specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Explosives</name>
					<specialization>Demolition</specialization>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Geology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Engineer</name>
				<specialization>Ships</specialization>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B190</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Engineer</category>
				</categories>
				<prereq_list all="yes">
					<when_tl compare="at_least">5</when_tl>
					<skill_prereq has="yes">
						<name compare="is">mathematics</name>
						<specialization compare="is">applied</specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Mechanic</name>
					<specialization>Ships</specialization>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Engineer</name>
				<specialization>Small Arms</specialization>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B190</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Engineer</category>
				</categories>
				<prereq_list all="yes">
					<when_tl compare="at_least">5</when_tl>
					<skill_prereq has="yes">
						<name compare="is">mathematics</name>
						<specialization compare="is">applied</specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Armoury</name>
					<specialization>Small Arms</specialization>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Machinist</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B206</reference>
				<categories>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mechanic</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mechanic</name>
				<specialization>Clockwork</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B107</reference>
				<categories>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Clockwork</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Machinist</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mechanic</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mechanic</name>
				<specialization>Steam Engine</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B207</reference>
				<categories>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Steam Engine</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Machinist</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mechanic</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mechanic</name>
				<specialization>Wheeled Drive</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B207</reference>
				<categories>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Wheeled Drive</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Machinist</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mechanic</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Metallurgy</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B209</reference>
				<categories>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Chemistry</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jeweler</name>
					<modifier>-8</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smith</name>
					<modifier>-8</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Physics</name>
				<tech_level/>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<reference>B213</reference>
				<categories>
					<category>Natural Science</category>
				</categories>
				<prereq_list all="yes">
					<when_tl compare="at_least">5</when_tl>
					<skill_prereq has="yes">
						<name compare="is">mathematics</name>
						<specialization compare="is">applied</specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Smith</name>
				<specialization>Iron</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B221</reference>
				<categories>
					<category>Craft</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smith</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Weird Science</name>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<reference>B228</reference>
				<categories>
					<category>Design/Invention</category>
				</categories>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Marksman</name>
			<skill version="2">
				<name>Armoury</name>
				<specialization>Small Arms</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B178</reference>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Small Arms</specialization>
					<modifier>-4</modifier>
				</default>
			</skilPDWqpϜN]`m35krb/-ݎWck`uh-(0zL[WFK;z-.}+9c	#=ȓ="=.͖c:NJ'>ƿ
9.d֢D@8!PXLVA}KLʍ:-A^V^Kܐ_l===e{jVO:@ZICZYZj:;4;֛\T|?ﶻ٘c.25ؐ]Dv{jY	
['(/2v8XOA);plPc$'ڵj|}R$"6!͙f)3$PR7rev= j+YF{zS$%1JW&-8l';((PP~388EE	QP毂d*a5#
QH$9޺ FUr{.=|uwtoZJC41&+06li)|qvE	
__*ZCL_Ŵ%%WJZ׌bqcq_CMx,/7lgdfq3>G}zRR\ĢXfoBO@_27$8E^5!!摀TVfnΙR-~)2ș9(Tm)Z #ddJǬYZS
y{EXc$ )5&QB(*RCW_֮[[1$fdGK16..KK2OBi$PPGG=03	Q//K^44\i1+PJl`BQ!- :ò&%=Qeh7}JNAX_EJIĝ=5cbʯ9.NO>.\'2J́Z0ݑ3#IMIVN؀e)<?
AR*173WlkrrOACh`}`גe(%"LLh"YT8(P==њifk?ØI!aPCJXVX!ef@@#ל#LC.?(4,PJdo-!HtiVQ6(kTabՁ-~11@M
lh错֎yhczgz10Q.pu4)8\TCY )	;-yp^3`,*ds4cE-;SB=$&;[[vŕWQAvPPRRI|ԌUXQB#*(-ܑ@@<<!/e<la:	44菉g3DYb,z:cnFJBNR]x		TT	_HUX6mcfe<g­}l̅se-iiKK`b	7K]VXb`l"MX̯Keexx[vcsq頬AAFF !5qq# 	VWBA$&Uf++ċ}gG]11ffpf`]RSGDttB #8VﯺLm.L@k~TR_XddȕEǉTO@G?
X,!PKz}ldx83o%9>ggḽgoWMCTutju(00ym3)CM@I]rh)n[\^k_^vrh8*s|ET3.u"Ӧù^*lm->_2qyy5TD|g>:x(??=hy8foyuQ@"QB
ݍ|Zna0}v5.#tRwxi{A׬tAds@YS#(am 싈P\QϜ\ćty>H</difficulty>
				<points>2</points>
				<reference>B230, MA69</reference>
				<default>
					<type>Skill</type>
					<name>Judo</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Judo</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="5">
				<name>Disarming</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>B230, MA70</reference>
				<default>
					<type>Skill</type>
					<name>Judo</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Judo</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Head Butt</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<melee_weapon>
					<damage>thr-1</damage>
					<usage>Head Butt</usage>
					<reach>C</reach>
					<parry>no</parry>
					<block>no</block>
					<default>
						<type>Skill</type>
						<name>Head Butt</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Karate</name>
						<modifier>-1</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>-1</modifier>
					</default>
				</melee_weapon>
				<reference>MA74</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-1</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Judo</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/H</difficulty>
				<points>4</points>
				<reference>B203</reference>
				<notes>Allows parrying two different attacks per turn, one with each hand.</notes>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Karate</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/H</difficulty>
				<points>4</points>
				<reference>B203</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Karate</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">0</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">Karate</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<technique version="2" limit="0">
				<name>Knee Strike</name>
				<difficulty>A</difficulty>
				<points>1</points>
				<reference>B232</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-1</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Knife</name>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Soldier</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B221</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Staff</name>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<technique version="2" limit="-2">
				<name>Targeted Attack (Thrust/Neck)</name>
				<difficulty>H</difficulty>
				<points>4</points>
				<reference>MA68</reference>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Technique</category>
				</categories>
			</technique>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no">
			<description>Inventor Gear</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment_container version="2" open="yes">
				<description>Small Delver's Armor</description>
				<legality_class>4</legality_class>
				<value>240</value>
				<weight units="lb">6.2</weight>
				<reference>B283, DF1:25</reference>
				<notes>Combination of Leather Armor and Delver's Webbing; 10 lb small items. Ready/Fast-Draw. +1 to Fast-Draw.</notes>
				<categories>
					<category>Adventure-Wear</category>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>groin</location>
					<amount>1</amount>
				</dr_bonus>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at_most" units="lb">10.0</contained_weight_prereq>
				</prereq_list>
			</equipment_container>
		</equipment_container>
		<equipment_container version="2" open="no">
			<description>Soldier Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<notes>Prices are adjusted for the higher TL</notes>
			<equipment version="2">
				<quantity>1</quantity>
				<description>Small Boots, Steel-Toed</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>400</value>
				<weight units="lb">2.0</weight>
				<reference>HT68</reference>
				<notes>DR+4 to toes.</notes>
				<categories>
					<category>Defenses</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2">
				<quantity>1</quantity>
				<description>Small Heavy Helmet</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>400</value>
				<weight units="lb">2.5</weight>
				<reference>HT70</reference>
				<categories>
					<category>Defenses</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>5</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2">
				<quantity>1</quantity>
				<description>Small Leather Gloves</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>30</value>
				<weight units="lb">0.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2">
				<quantity>1</quantity>
				<description>Small Light Body Armor (arms)</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>1200</value>
				<weight units="lb">2.5</weight>
				<reference>HT68</reference>
				<categories>
					<category>Defenses</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>3</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2">
				<quantity>1</quantity>
				<description>Small Light Body Armor (legs)</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>1400</value>
				<weight units="lb">4.0</weight>
				<reference>HT68</reference>
				<categories>
					<category>Defenses</category>
				</categories>
				<dr_bonus>
					<location>legs</location>
					<amount>3</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2">
				<quantity>1</quantity>
				<description>Small Light Body Armor (torso)</description>
				<tech_level>6</tech_level>
				<legality_class>4</legality_class>
				<value>4000</value>
				<weight units="lb">4.5</weight>
				<reference>HT66</reference>
				<categories>
					<category>Defenses</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>4</amount>
				</dr_bonus>
				<dr_bonus>
					<location>groin</location>
					<amount>4</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
	</equipment_list>
</template>
